Uploading a world
Option A — via SFTP (recommended for big worlds)
- Stop the server (panel → Stop).
- Connect with SFTP (panel → Settings → SFTP Details).
- Upload the world folder (the one containing
level.dat) to the server root. - Set the folder name in
server.properties— see below.
Option B — via file manager
- Stop the server.
- Zip your world folder on your PC.
- Panel → Files → Upload the zip.
- Unarchive it, then delete the zip.
Match the folder name
server.properties controls which folder is loaded:
properties
level-name=worldMake sure the uploaded folder name exactly matches level-name (case-sensitive on Linux).
Nether & End
Those live in sibling folders:
world/ <- overworld
world_nether/ <- nether
world_the_end/ <- endUpload all three to keep every dimension.
Verify
Start the server and join — you should spawn where your old world left off. Check the console for Preparing start region without errors.
INFO
If the world was made on Bedrock, it will not load as-is on Java; you need a converter such as Chunker.