Installing mods
Modded servers need a mod loader: Forge, Fabric or NeoForge. You cannot mix them.
1. Pick your loader
| Loader | Best for |
|---|---|
| Fabric | Performance mods, lightweight packs |
| NeoForge | Modern 1.20.2+ modpacks |
| Forge | Legacy packs, older versions |
Change it under panel → Startup (server type + version). The loader installs on next boot.
2. Add the mods
- Download mods from CurseForge or Modrinth for the exact same game version and loader.
- Panel → Files →
mods/folder → upload every.jar. - Restart.
WARNING
Client-side vs server-side: mods that add blocks/items/mobs must be installed on both server and every player. Purely visual or HUD mods are client-only — check the mod page's "Environment" field.
3. Modpacks
For a full pack (ATM, Create: Above and Beyond, etc.):
- Download the server pack, not the client zip.
- Upload and extract via Files → Unarchive.
- Point Startup → JAR File at the pack's
forge-*.jar/fabric-server-launch.jar. - Start and watch the console for missing-mod errors.
RAM guidance
Modded eats RAM. A rough starting point:
- Light Fabric pack: 4 GB
- Medium pack: 6–8 GB
- Heavy pack (ATM10): 10–12 GB+